8 GETTER VkCommandBuffer getVkCommandBuffer()
const {
return m_commandBuffer; }
10 void allocate(
const DeviceHandler* deviceHandler,
const VkCommandBufferAllocateInfo* allocInfo);
11 void reset(VkCommandBufferResetFlags flags);
12 void begin(VkCommandBufferBeginInfo beginInfo);
14 void release(
const DeviceHandler* deviceHandler,
const VkCommandPool& commandPool);
16 void cmdBeginRenderPass(
const VkRenderPassBeginInfo* renderPassInfo, VkSubpassContents contents)
const;
17 void cmdBindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline)
const;
18 void cmdSetViewport(
const VkViewport* viewport, uint32_t firstViewport, uint32_t viewportCount)
const;
19 void cmdSetScissor(
const VkRect2D* scissor, uint32_t firstScissor, uint32_t scissorCount)
const;
20 void cmdBindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount,
const VkBuffer* buffers,
const VkDeviceSize* offsets)
const;
21 void cmdBindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType)
const;
22 void cmdBindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount,
const
23 VkDescriptorSet* descriptorSets, uint32_t dynamicOffsetCount,
const uint32_t* dynamicOffsets)
const;
24 void cmdDrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)
const;
25 void cmdEndRenderPass()
const;
27 void cmdPipelineBarrier(VkPipelineStageFlags sourceStage, VkPipelineStageFlags destinationStage, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount,
28 const VkMemoryBarrier* memoryBarriers, uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* bufferMemoryBarriers, uint32_t imageMemoryBarrierCount,
29 const VkImageMemoryBarrier* imageMemoryBarriers)
const;
30 void cmdCopyBufferImage(VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount,
const VkBufferImageCopy* regions)
const;
31 void cmdCopyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount,
const VkBufferCopy* copyRegion)
const;
33 static void allocateBuffers(
const DeviceHandler* deviceHandler,
const VkCommandBufferAllocateInfo* allocInfo, std::vector<CommandBuffer>& commandBuffers);
36 VkCommandBuffer m_commandBuffer;
37 bool m_allocated =
false;